Programming

In the Lincoln programming curriculum we use a free program called [|Processing] to learn the basics of computer programming in a graphical, [|Java]-based environment. Principles of [|object-oriented programming] are also introduced, and eventually we branch into mathematical programming and drawing and animating 3D objects.

Our textbook is "[|Learning Processing]" by Daniel Shiffman.



Topics:
Introduction to Processing Programming Examples Student Projects Student Reflections